The UberDrive

Not so uber

The UberDrive (as I like to call it) is completely cross-OS USB-compliant storage device – and can store a whopping 7 kilobytes of data. Admittedly this was never really a ‘project’; more so a result of a couple of hours’ fiddling around. Basically, I worked off of the back of one of microchip’s CDC storage class demos, flipped the config switches so that it would run on my model PIC (24FJ64GB002)instead of what it was designed for and modified the device name. Then I dissected an old USB cable, breaking it out into headers so that it could be used on the breadboard. After that I just used my rather nice LCD library (shameless self-advertisement right there) to add a little LCD display to it. Finito.

What I think is interesting about this though is the potential for something completely tiny and custom that stores files. Along the lines of this, maybe :D.

Metanact

UPDATE: This thing’s now on IndieGogo! The below material is severely outdated :)

Overview

Metanact is a fast-paced 2D spaceshooter whereby the game is played in the user’s filesystem – directories and files are each displayed as in-game objects. As this is an HSC project of mine, I’m unsure of the rules associated with distributing source-code, documentation etc; basically – I’ll keep much of it under wraps until the project is handed in — probably around October this year. Without doing too much harm, the game is written in C++, uses SFML for rendering and media and depends on Boost for a portable directory-traversal mechanism. We hand in updated project logs at regular intervals and have our assessment marked partially every term.

Demo