UPDATE: This thing’s now on IndieGogo! The below material is severely outdated :)
Metanact is a fast-paced 2D spaceshooter whereby the game is played in the user’s filesystem – directories and files are each displayed as in-game objects. As this is an HSC project of mine, I’m unsure of the rules associated with distributing source-code, documentation etc; basically – I’ll keep much of it under wraps until the project is handed in — probably around October this year. Without doing too much harm, the game is written in C++, uses SFML for rendering and media and depends on Boost for a portable directory-traversal mechanism. We hand in updated project logs at regular intervals and have our assessment marked partially every term.
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